The following is the first few sections of a chapter from The Busy Coder's Guide to Android Development, plus headings for the remaining major sections, to give you an idea about the content of the chapter.

Crafting Your Own Views

One of the classic forms of code reuse is the GUI widget. Since the advent of Microsoft Windows — and, to some extent, even earlier – developers have been creating their own widgets to extend an existing widget set. These range from 16-bit Windows “custom controls” to 32-bit Windows OCX components to the innumerable widgets available for Java Swing and SWT, and beyond. Android lets you craft your own widgets as well, such as extending an existing widget with a new UI or new behaviors.


Understanding this chapter requires that you have read the core chapters of this book.

Pick Your Poison

You have five major options for creating a custom View class.

First, your “custom View class” might really only be custom Drawable resources. Many widgets can adopt a radically different look and feel just with replacement graphics. For example, you might think that these toggle buttons from the Android 2.1 Google Maps application are some fancy custom widget:

Google Maps navigation toggle buttons
Figure 606: Google Maps navigation toggle buttons

In reality, those are just radio buttons with replacement images.

Second, your custom View class might be a simple subclass of an existing widget, where you override some behaviors or otherwise inject your own logic. Unfortunately, most of the built-in Android widgets are not really designed for this sort of simple subclassing, so you may be disappointed in how well this particular technique works.

Third, your custom View class might be a composite widget — akin to an activity’s contents, complete with layout and such, but encapsulated in its own class. This allows you to create something more elaborate than you will just by tweaking resources. We will see this later in the chapter with ColorMixer.

Fourth, you might want to implement your own layout manager, if your GUI rules do not fit well with RelativeLayout, TableLayout, or other built-in containers. For example, you might want to create a layout manager that more closely mirrors the “box model” approach taken by XUL and Flex, or you might want to create one that mirrors Swing’s FlowLayout (laying widgets out horizontally until there is no more room on the current row, then start a new row).

Finally, you might want to do something totally different, where you need to draw the widget yourself. For example, the ColorMixer widget uses SeekBar widgets to control the mix of red, blue, and green. But, you might create a ColorWheel widget that draws a spectrum gradient, detects touch events, and lets the user pick a color that way.

Some of these techniques are fairly simple; others are fairly complex. All share some common traits, such as widget-defined attributes, that we will see throughout the remainder of this chapter.

Colors, Mixed How You Like Them

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ReverseChronometer: Simply a Custom Subclass

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AspectLockedFrameLayout: A Custom Container

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Mirror and MirroringFrameLayout: Draw It Yourself

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