The following is the first few sections of a chapter from The Busy Coder's Guide to Android Development, plus headings for the remaining major sections, to give you an idea about the content of the chapter.
The Android build system is organized around a specific directory tree structure for your Android project, much like any other Java project. The specifics, though, are fairly unique to Android — the Android build tools do a few extra things to prepare the actual application that will run on the device or emulator.
Here is a quick primer on the project structure, to help you make sense of it all, particularly for the sample code referenced in this book.
The details of exactly what files are in your project depend on a variety of things:
However, usually, there are many elements in common.
A default Android Studio project will have an
app/ directory off of the
project root directory (i.e., the directory in which you told Android Studio
to create the project). That
app/ directory represents what Android Studio
refers to as a module. Most projects just have this one
app/ module, though
you can have more than one module if needed.
app/ you will find a
src/main/ directory. This represents the
main source set, and it contains all of the “source” that your project is
contributing to build the application. Here, “source” means more than just
programming language source code (e.g., Java). It also includes other types
of files, such as resources and the manifest, that contribute to the app.
app/src/main/, you will find a file named
AndroidManifest.xml is an XML file describing the application being
built and what components — activities, services, etc. — are being
supplied by that application. You can think of it as being the “table of
contents” of what your application is about, much as a book has a “table
of contents” listing the various parts, chapters, and appendices that appear
in the book.
We will examine the manifest a bit more closely starting in the next chapter.
When you created the project, if you had Android Studio create an activity
for you, you
supplied the class name of the “main” activity for the
MainActivity). That will be combined with the package name
that you provided for the project to determine the fully-qualified class
name for this activity (e.g.,
You will find that
your project’s Java source tree already has the package’s directory tree in place,
plus a class representing your requested activity (e.g.,
com/commonsware/android/MainActivity.java). This will be inside the
main source set, so the full path from the project root would be something
You are welcome to modify this file and add Java classes as needed to implement your application, and we will demonstrate that countless times as we progress through this book.
Elsewhere — in directories that you normally do not work with — the Android
build tools will also be code-generating some source code for you each time you
build your app. One of the code-generated Java classes (
R.java) will be
important for controlling our user interfaces from our own Java code, and we will
see many references to this
R class as we start building applications in earnest.
You will also find that your project has a
res/ directory tree inside of
main source set. This holds
“resources” — static files that are packaged along with your application,
either in their original form or, occasionally, in a preprocessed form. Some of
the subdirectories you will find or create under
res/mipmap-*/(for a few values of
*) for images (PNG, JPEG, etc.)
res/layout/for XML-based UI layout specifications
res/menu/for XML-based menu specifications
res/raw/for general-purpose files (e.g., an audio clip, a CSV file of account information)
res/values/for strings, dimensions, and the like
res/xml/for other general-purpose XML files you wish to ship
Some of the directory names may have suffixes, like
indicates that the directory of resources should only be used in certain
circumstances — in this case, the mipmap resources are designed for
devices with high-density screens.
We will cover all of these, and more, later in this book.
The IDE needs to know how to take all of this stuff and come up with an Android APK file. Some of this is already “known” to the IDE based upon how the IDE was written. But some details are things that you may need to configure from time to time, and so those details are stored in files that you will edit, by one means or another, from your IDE.
In Android Studio, most of this knowledge is kept in files
build.gradle. These are for a build engine known as Gradle,
that Android Studio uses to build APKs and other Android outputs.
The preview of this section was the victim of a MITM ('Martian in the middle') attack.
The preview of this section is in the process of being translated from its native Klingon.